Dubai - Transport Fever | Quick Look and Basic Guide (Transport Fever Gameplay Part 1)
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Gameplay of Transport Fever, the railroad-based tycoon game easily summarized as a modernized Transport Tycoon Deluxe, or OpenTTD. We're skipping the campaigns and playing without mods to show off free mode gameplay. ► Transport Fever Gameplay Playlist: https://www.youtube.com/playlist?list=PLhu1IU-H0hU1yGzUxxI4KqrNtHWYsE_DL ► Help me do this full-time: http://www.patreon.com/yeti Transport Fever on Steam: http://store.steampowered.com/app/446800/ --- Want More? --- Help make this my job!: http://www.patreon.com/yeti Donate via PayPal and Google Wallet at: YetiDonate@gmail.com Subscribe for more Transport Fever gameplay: http://www.youtube.com/subscription_center?add_user=closetyeti Transport Fever Gameplay Playlist: https://www.youtube.com/playlist?list=PLhu1IU-H0hU1yGzUxxI4KqrNtHWYsE_DL --- Connections --- Livestream: http://gaming.youtube.com/closetyeti/live https://www.twitch.tv/krug_dudeski Transport Fever seems to be a great game to stream, so a Transport Fever livestream may be possible next year if I can move to an area with better internet! See Patreon! Steam Group: http://steamcommunity.com/groups/yetifanclub Twitter: http://twitter.com/ClosetYeti --- About Transport Fever --- Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire! Master challenges and get entertained in the campaign game mode. Two campaigns consisting of a multitude of missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of realworld transportation challenges. TRANSPORT FEVER GAME FEATURES • Two game modes: Endless game and campaign mode • Over 120 detailed trains, aircrafts, ships, buses, trams and trucks • Intuitive yet powerful railroad and street construction • Upgradable train and bus stations, airports and harbors • European and American campaign with a multitude of historical missions • Randomly generated, modifiable terrains with realistic dimensions • Fully realized European and American game environments • Dynamically simulated urban development and passenger movement • Sophisticated economy model and freight simulation • Content from more than 150 years of transportation history • Realistic vehicle simulation, coloring and aging • Physically based graphics, lighting and simulation • More than 25 challenging achievements Steam Workshop and extensive modding support
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you can pull off much cheaper roads by building short segments, (same with roads) ... I try to keep my road/rail segments to under $20k, and you can just piece togeather your $300k road with probably 3 $15-$20k segments.
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Wasting 300k out of 2M budget for a single dirt-road instead of looking for the most efficient segments.
Using 2 routes for one supply chain instead of one loop is just plain wasteful.
a-b (full) + b-a (empty) vs a-b (full) + b-c (full) + c-a (empty)
b-c (full) + c-b (empty)
Sorry, these are basics and they are painful to watch. Just take your time and think twice. -
you got a nice voice 10/10 would listen again
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I am liking this game. nice pick.
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10:00 I watched someone else play, and they were able to make much cheaper routes by doing short segments ($10k to $20k at a time) so that the road could follow the terrain rise/fall.
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man you show me the coolest games
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Hey Yeti, when placing your roads, I know it can be quite tedious, but just place them in sections. It allows for the terrain to not be modified as much, causing lower costs.
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Keep it coming!
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Transport Fever, Super Dooper, Neat-o Gang! No I'm serious this is cool! And also WTF Youtube putting my name under the comment. This world is turning upside down!
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I would like a series on this.
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00:38 1) Move goods to factory 2) Move goods from factory to city 3) ??? 4) Profit!!!!
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Blackrod. It is a very unfortunate shape. Damn Blackrod.
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Eeeeeeek, anything thats open TTD clone = bae
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You know you're in a bad neighborhood when you can form a Swatstika out of it
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Trains might be expensive at the beginning but they are the main money making in this game. Passengers trains between towns are the best income early on. I still suck at this game though. You really have to be patient when starting in the 1800s. You really have to keep it simple or you'll go bankrupt pretty quick.
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Really looking forward to this but please tell me that you know how train signals work. Every attempt at a playthrough of this game I've seen so far have not had any idea of how they worked or even that they were needed and it's been painful to watch.
Also as an aside, if you micromanage your road placement and place it in small segments you'll generally save a lot of money since the road will conform to the curvature of the land much better. For example that first road that cost 300k would probably have cost 100k or less if you hadn't drawn one big long stroke. -
Shipping containers in 1850 wtf haha
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YAAAAAS Thanks Yeti :D been waiting for this series
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Looks very similar to cities : skylines. Cool video as always, thanks for great content Yeti :)
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